Platformer Adventure
Level Designer at Ubisoft Mumbai
Oculus Quest 2
The Challenges
How to manage the ownership position
For now, I can't say much about the project.
It was the first time I collaborated with 4 different studios all around the globe. I mainly worked with Ubisoft Mumbai as an employee but I worked remotely from France.
The production was split in different parts, Mumbai had the ownership on a specific part of the game. This part included different types of experiences, I was the owner of one of these experiences.
According to these, we had dependencies with the other studios.
I was fortunate on my end to not have as many dependencies. I was completely free to create whatever I wanted, according to the main rules that we designed for the experience and the constraint of the project. I was able to prototype different ideas with the visual scripting tools created for this project.
I was able to design and implement 5 different levels and my ownership forced me to create these levels from scratch to shippable quality.
I had the chance to focus on many level design notions and adapted my processes for VR.
Work Highlights
Benoît Cassin
©BenoitCassin2023