Benoît Cassin
Level Designer
Hi there,
I am french Level Designer interested in working on Action Adventure and Shooter games. I'm seeking inspiring projects especially in the AAA or AA industry. But I'm also open to any experiences that can make me a better Designer.
I'm looking for new opportunities
Don't hesitate to contact me !
Junior Level Designer at Ubisoft India
Assassin's Creed VR game for Oculus
Internship at Fishing Cactus
Platforming adventure game playing with the Seasons
Twin Stick Shooter Boss Rush Bullet Hell in cooperation
Graduate Project
Asymetrical multiplayer confrontation game
FPS puzzle game using clouds
Puzzle game based on planification
Experimental level based on the coyness feeling
My
Work
Professional
Professional
Junior Level designer at Ubisoft India
Remake of the great Action platformer
Anvil
Quest Design exercise inspired by Cyberpunk 2077
Level Design Exercise inspired by TitanFall 2
Combat space exercise inspired by Ghost Recon games
Professional
Level Designer at Ubisoft Bordeaux
Assassin's Creed returning to its roots
Anvil
Professional
Renouveau
Sound Design
Film-Making
La femme au katana
"Renouveau" is a short film directed by Supinfocom Students. They requested me to create the sound effects. I accepted.
Is a short film directed by a team as part of the learning process to understand the profession of director of photography.
Miscellaneous
3D Art
I really like to create simple 3D scenes on my free time. It's also an opportunity to sharpen my skills on the current 3D softwares.
Resume
About Me
From a more personal point of view, I obviously love video games and I’m open to all genres. To name a few, Mass Effect, Sunset Overdrive and Rainbow Six Siege are one of my favourite games but I like to discover any types of experiences. When I think about level design, I have different references like Hitman, Titanfall 2 or Dishonored.
Two years ago, I graduated in Game Design & Management at Supinfogame RUBIKA. During my studies, I learned all the aspect of Game Design. I discovered that I was particularly fond of level design, probably a relic of my years studying cinema.
I like the idea that as a level designer I can monitor the player's experience precisely and in direct relation with Game Design, Narration and Environment Art.
I was able to confirm this idea through my experiences on different Ubisoft projects.
I particularly like staging and composing. I try to add some notions of architecture as well.
But for me, level design is a whole and I do not forget the technical and rational aspects that I’m developing during my different experiences and exercises. I actually love to work within the Engine.
I love cinema of any kind, from Korean Thriller to animation film and independent American cinema. My favourite directors are Steve McQueen II and Kim Jee Won.
I love to stay creative ! I always have many hobbies and passions that change with time. Travelling and discovering new cultures are ones that I always have and now I'm more into mixology and taking care of plants. I always stay open for new experiences !
Benoît Cassin
©BenoitCassin2023