2018 - Twin Stick Shooter

Game Designer / Level Designer

PC with controller

Unreal Engine 4

Team of 9 / 2 weeks

The Challenges

How to deal with a unknown game's genre.

Jawbreakers is a Twin stick shooter based on bullet hell parts and a boss rush system. It was new for me to work on a bullet hell system and all the problematics and codes related to the genre. Therefore it was pleasant to work on something new. In Design, we collaborate closely to the artistic direction to be sure that we were going in the right direction.

The design of the boss pattern was done in this way, each boss pattern has to challenge the player on his placement possibilities. We designed the playground  to change , according to the boss rage. The purposes of that was to create a kind of pacing based on two stages. Each stages have three rounds with different boss patterns and a playground, creating  difficult game balancing.

Work Highlights

  • Designing all the boss patterns and his general behaviour
  • Balancing the game in terms of difficulty and pacing
  • Designing the different steps of the playground according to the difficulty curve expected
  • Modelling a few props

Benoît Cassin