Hero of The Rising Sun
2016 - Puzzle Die & Retry
Game & Level Designer
Team of 22 / 2 Weeks
How to work with a large team without experience.
Hero of the rising sun was a project made in partnership with gameloft. The team was composed of 22 people. Working in a team of this size in such a short amount of time was a real challenge. We were confronted with a major problem : the communication between the different departments. We suffered from a lack of clarity between the work of the different departments. This produced some problems like the visibility and timing of the animation. Nevertheless, This project allowed us to learn a lot in terms of level design and workflow. Indeed, we used a grid that increased the amount of the level design iterations done on paper. We also made animated mockups to confirm the game flow.