Hero of The Rising Sun
2016 - Puzzle Die & Retry Game & Level Designer PC Unity The Challenges
How to work with a large team without experience.
Hero of the rising sun was a project made in partnership with gameloft. The team was composed of 22 people. Working in a team of this size in such a short amount of time was a real challenge. We were confronted with a major problem : the communication between the different departments. We suffered from a lack of clarity between the work of the different departments. This produced some problems like the visibility and timing of the animation. Nevertheless, This project allowed us to learn a lot in terms of level design and workflow. Indeed, we used a grid that increased the amount of the level design iterations done on paper. We also made animated mockups to confirm the game flow.
Participating in the creation of the game concept Writing game design documents Creating UI mockups Designing levels according to the creative direction Creating sound effects Work Highlights
Benoît Cassin ©BenoitCassin2018