2017- Mood Experiment
Game & Level Designer, Programmer
Unreal Engine 4
how to transcribe an uncontrolled feeling.
It was an exercise based on making a mood-video of an emotion and finally creating a level inspired by this video.
I chose the feeling of coyness. I wanted to reproduce the feeling of looking at someone in the street and becoming shy. In this fleeting instant you want to meet this person but before you have time to do something, this moment already belongs to the past.
You know you’ll never see this person again.
This creative intention was a real challenge. This kind of feeling is hard to perfectly rationalize. I especially worked on the staging aspect and on the composition. The layout of this level had to recreate this sensation for the player, just by using a walking/Interaction gameplay.