Ary and The Secret of Seasons
Platformer Adventure Game Designer / Level Designer PC with controller Unity Internship at Fishing Cactus The Challenges
how to create a level design that suits different types of experiences.
In a professional experience, it’s always difficult to join a production that’s already well advanced. This is especially true when the pre-production, lead by the vision owner Exiin, was not well done. The first part of the challenge was to communicate with both studios in order to understand the guidelines of the game and its narrative aspect. These were essential elements to understand what they really wanted and build levels accordingly. The second part of the challenge was the struggle to design levels that properly blend puzzle solving, exploration and platforming with only a few gameplay elements. As a result, I attempted to develop a level design process which would not only be suitable for the various gameplay types but also for the Bubble Seasons, which is a unique way to create and solve puzzles.
Blockout
The project is currently work in progress. I'm not allowed to share with you design documents or anything more.
Remote collaborating with the other studio Exiin, on the vision of the design, especially level design Designing the layout of different types of levels, notably used for the Gamescom build Specific staging and composition work Creating the blockout with Probuilder on Unity Writing improvement report on game design, level design and storytelling Work Highlights
Benoît Cassin ©BenoitCassin2018